Set the FPS limit a few frames below your fresh rate (generally check to do this in-game first, but if the in game fps limiter is not flexible, do it in NVCP) Under 3d settings make sure the preferred refresh rate is set to highest availableĮnable V-Sync in NVCP (this helps get rid of additional tearing that happens at the bottom of the screen with just G-Sync enabled) I watched a few videos by Battle Nonsense (dude really knows his stuff) and he pretty much said all of this too.Įnable G-Sync, make sure it's also enabled under 3d settings Publicado originalmente por Autumn:With adpative syncs, you cap the FPS ~3 below what your limit is, otherwise you may over-extend past that, and drop sync for a moment, causing a stutter.Īutumn is 100% correct on all of this. Oh, and make sure you've got your refresh rate set to 144hz in NVCP. So that'll smooth out your frametimes, and since you're using an adaptive sync monitor, you'll want to cap it at a stable Average, or lower point of your FPS, to stop any changes in frametimes (Since if you set it to high, your FPS will constantly be hitting the limit, and dropping, and hitting the limit, and dropping, causing microstutter/latency differences.) With it off, you may get tearing if the framerates are all over the place, but won't have an increase in latency (except for the stuff that Free/G-sync adds, which you won't feel.)Īnd, you're using the NVCP's frame limiter, so you don't need RTSS (Since it does the same thing - Though, I prefer RTSS for ease of use.) With it on, you'll never experience tearing, but you will have a slight increase in input latency. Should I also turn V-Sync on or leave it completely off? It's up to you Then I'll cap the frame rate in the nvidia control panel to 144. (has 3 options : off, on and "advanced"). Publicado originalmente por Ariortega:ok, so I'll enable adaptive sync.
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